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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit WEAPON; void create() { ::create(); set_name("staff"); set_short("an old wooden staff"); set_long("The staff is nothing more then a long stick. It is " "very old and has hardened with the years though making it " "probably not the worse weapon you could find."); set_id(({"staff", "old staff", "wooden staff", "old wooden staff"})); set_mass(9); set_value(100); set_type("blunt"); set_wc(6); // Weapon Class 6, a newbie weapon set_ac(1); // Armour Class 1, protects hands a little set_material(({"organic","wood"})); }


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