Player Killing/Thieving. You should check out the arena
around level 10 or so and go a few rounds with someone near your level, and
also someone a decent amount higher than you. This way you can see what you
class/level can really do, and what other classes can use against you. You
get no Killer flags in the arena. You also lose no XP (experience points) and
gain none either. A complete waste of time in terms of XP, but as far as
keeping your EQ (equipment) and staying alive from PK attacks, it's very
But the main part here is to understand the flag system. If someone attacks
another player, and this person dies, they get a Killer flag, and anyone may
kill them with no penalty until they either die, spend time in a jail.
Dying with a Killer usually costs one level, and another levels
worth of XP. Essentially you'll have to earn two levels back.
One problem is if a spell attack fails and hits another player in the room
instead of the Mob (mobile, not plural non-player chars) you're both
attacking. If this happens, flee, and send them a Tell explaining what
happened. If someone's spell fails and hits you, flee as well. It's
not their fault, this just happens sometime. Use the truce command
to end combat.
To avoid a PK attempt, you need to have a way to escape the attack quickly.
flee just isn't going to cut it, because if they want you dead, they'll just
use scan to jump right back on top of you. You need to make peace somehow
or get help, or just try to talk it thru, or even quit for the day.
All this can be tested with a good friend in the Arena. I say a good friend
because a thief can still steal in the Arena. Also, if you are
beheaded, you head will have all it's gear still on when you come too.
There are several arenas around the realms. Some of them are locked to only
two people at a time, others will let you wander in and out freely.
For more information, read the help files, the faqs, and ask questions on the newbie line.