Merentha
Come play with us
Come play with us

CONNECT & PLAY
Introduction
MUD Intro FAQ
Merentha FAQ
Merentha Law and Rules
About Merentha

Players
Who's Online
Player Directory
Player RL Pictures
Character Sketches
Player Web Links
Artwork and Banners
The Creators

Abilities
Fighter/Rogue Skills
Magical and Faith Spells
Songs

Organizations
Races of Merentha
Classes in Merentha
Kingdoms of Cardania
Guilds of the Land

Misc
Maps of the Lands
Quests and Deeds
Special Events
Tales, Stories and Folklore
Announcements
Links and Affiliates

Coding
Descarte's Textbooks
Petrarch's Tutorial
Merentha MUDlib
And so it begins.....

Merentha was started in the spring of 1996 as part of 3 seperate muds which ran on the same server. The purpose was to gain general knowledge of LPC (the language LPMUDs are coded in) and to develope three distinctly different themes amoung the three MUDs.

The three MUDs were Vamperic Encounters, Forgotten Paradigm and Merentha. As the name would suggest, VE was suppose to have a vampire theme, FP was suppose to be a general midevil theme with dwarfs, elves and other races, and Merentha was supposed to be based on a book.

Due to problems, VE and FP left the server they were on and found hosts elsewhere. Since that time VE has ceased to exist and FP is now under development on a server in the Netherlands.

In the beginning the work on Merentha was very slow, it was basiclly stagnant in the development of all areas and the lib itself. The few immortals that were there were either there out of boredom, or becasue they wanted to have a mud where they could be god and powertrip. The lib itself was nothing more then the default Nightmare Lib, which although very good, lacks in many aspects which are available in most muds, and the areas which existed were very poorly writen, monsters being highly unbalanced and descriptions which could have been writen better by a 5 year old.

That was until Petrarch came along. As his first coding experiance on a MUD he had many ideas and his first project was to create an underwater city. Along with this work he also coded balloons which people could own and pilot around, along with horses to be ridden, and started working on hundreds of new spells and skills.

Slowly the world of Merentha begain to take form. Not as it was originally planned to however,the theme had switched to one simular to FP. Immortals who once coded there but had left due to 'politics' soon begain returning and asking for their positions back seeing now that the MUD was actully improving.

While Petrarch focused his attention on lib work, other immortals showed up to take care of areas. One great coder we have is Feyr. His areas were extreamly well writen and had a great story line behind them. His parents took a great intrest in the work he did and wanted to create too. They were both given immortal positions and the two of them created Xenora and Hiemelia, two of the Kingdoms in the game.

Another Immortal, Jewel, created the Kingdom of Jewels which is equally impressive in its size and complexity.

Among our main coding staff we have, 2 mothers, 1 father and 2 students. This gives us a great insite for coding from the ages of 16 to 40. The more mature of out wizzes make sure we have such policies such as swearing and a general goodnatureness which they would like on a mud where their children will play, plus they give an insite as to what their own peers would like to see.

There are several other immortals who's insites are also just as well welcome, although their contributions have been less they are none the less important.

Together the Merentha immortals form a family which I am proud to be a part of. Together we make sure Merentha becomes greater then the sum of its parts, we make sure its a mud that children and adults can both play and get along on and more importantly, have fun.



Merentha
It's your adventure
Merentha Entertainment
© Copyright 1996 through 2011
Merentha Entertainment
All rights reserved.
Images by Alkie and Desespoir