CONNECT & PLAY
- MUD Intro FAQ
- Merentha FAQ
- Merentha Law and Rules
- About Merentha
- Who's Online
- Player Directory
- Player RL Pictures
- Character Sketches
- Player Web Links
- Artwork and Banners
- The Creators
- Fighter/Rogue Skills
- Magical and Faith Spells
- Races of Merentha
- Classes in Merentha
- Kingdoms of Cardania
- Guilds of the Land
- Maps of the Lands
- Quests and Deeds
- Special Events
- Tales, Stories and Folklore
- Links and Affiliates
- Descarte's Textbooks
- Petrarch's Tutorial
- Merentha MUDlib
Year 2, Nov. 21, 1999
We are now 2 years old. Two years ago we came online and a new MUD was
born. Here are my views, and a few peeks behind the scene of the past
o We are hitting 30 people dayly. Ocassionally we get to 40.
o It is assumed a lot of out players have come from ShadowMUD
which had crashed several months earlier. Devel is opened
and the Shadow players return home, both of them.
o On the 15th we leave Mudservices, which are possibly one of
worst places to purchase services from and go with Intermag
who give us more resources for less money.
o Christmas Quest - Must find the 3 Christmas Ghosts and bring
them to scrooge. Someone eats the Christmas turkey.
o We are getting up to 40+ players each day. There comes a time
when you must wonder what is next, what is there to do. There
comes a time when there are too many players in the game and
changes cannot be made without a great distubance. There comes
a time when your MUD is no longer yours and become the players.
I was to leave Merentha on the 1st in the hands of Jewel, Feyr
and Lexander, but Lexander lost his internet access and vanished
and Feyr went off to school, so I stayed.
o ShadowMUD reopens. We now wait to see what happens. Very few
players leave Merentha. Instead our players are harassed by
the immortals of Shadow to leave Merentha and go there. They
o For the next few months each MUD loses players back and forth
to the other. Merentha stands by her record though that no
player has ever left Merentha for ShadowMUD and not returned.
o Were-wolves added
o Shamans added
o Everyday we are hitting over 40 people a day. On the odd day
we get to 50. Shadowmud tops out at 30.
I remember back when I was a player there. And for years
nothing changed. Nothing new was added, no bugs were ever
fixxed. I remember the unbalance, the cheating of the immortal,
the lies they told. And when I spoke out I remember their
reply, "If you think you can do better, then make a MUD, and if
it is truely better our players will all leave to yours."
Showing them up was never a goal, all I wanted to do was make
the MUD I wanted to play, something I could be proud of.
Somewhere along the way we became better then them, and for
months we were equal in playerbase, but by this time it was
becomming clear we were better.
o Several new areas are added in the past few months and the major
bugs in them quickly cleaned up. We are now 8000 rooms large,
not including the ocean and sky.
o Previous estimates of our size in rooms were about twice as large
as reality. This was based on an estimate we made nearly two
years ago when 500 rooms were added and we estimated that there
were 1000 new rooms.
o Player count is down some, somedays we don't even get to 30
players. We ignore this and blame summer time.
o The long existing bug in pets is finally found, after nearly
a full year. They no longer cause lag when recalled. Horses
and other such monsters are also fixxed.
o The player base is back up and we are hitting 40+ players
o The Abby of Sages is added.
o Players are more then ever. Hitting over 50 every day at
several times. Oct 24 hit a record number of players, 60+
for several hours in a row and repeated it in the following
o Merentha is currently cloneing 210000 objects a reboot
70000 objects a day
2916 objects an hour
48 objects a minute
A year ago we were creating only 25% of what we are doing now
o We hit 70+ people and are reaching 60+ people almost everyday
during the first few weeks of November.
November 21, 1999
o Merentha has now been running for 2 years under Petrarch
o Average during peek hours, 60+ players
o Max number of players 71
o 8,000+ rooms
o 22 classes
o 26 races
Things planned for the comming year:
o Spells and skills recoded
o Dragon races
o Addition of guilds
o More new areas, possibly new races and classes
Areas added in the past year....
The Abby of the Sages Coral Islands Faerie Forest
Ghost Ship Pirate Ship Liva
Geruk Forgotten Kingdom Newbie Orc Village
Mudlib additions from the past year....
Ownable horses An Expanded Ocean Were-Wolves
Shamans CTF Kingdom Cities
6 new Quests Dozens of new deeds Armour sizes
Materials Revised weigth system