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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit ARMOUR; void create() { ::create(); set_name("ring"); set_short("a crystal ring"); set_long("The ring has a bight stone in the middle of its face. Colours " "swirl around inside of it."); set_id(({"ring", "crystal ring"})); set_ac(1); set_mass(1); set_value(100); set_type("ring"); set_limbs(({"left hand", "right hand", "first hand", "second hand", "third hand", "fourth hand"})); set_material(({"stone","metal"})); set_size(0); set_wear("You fool, the ring was cursed!"); set_remove( (: this_object(), "remove_ring" :) ); set_prevent_drop( (: call_other, this_object(), "remove_ring" :) ); } int remove_ring() { if(!query_worn()) return 1; message("info", "The ring is stuck to your finger.", this_player()); return 0; }


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