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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit OBJECT; void create() { ::create(); set_name("wood key"); set_short("a wooden key"); set_long("Its just like a normal key, but it's made of wood. It should work " "on a door just like a normal key."); set_id(({"key", "wood key", "wooden key"})); set_mass(1); set_value(0); set_material(({"wood","organic"})); }


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