Merentha Website
- Overview
 - About LPC Coding
- Header Files
- The Problem Sets
    - Rooms
 - Normal Rooms
- Monster Rooms
- Search Rooms
- Exit Rooms
- Door Rooms
      - Monsters
 - Normal Monster
- Random/Emote Monster
- Patrol/Talking Monster
- Skills/Interactive Monster
     - Armour
 - A Vest
- A Ring
- Cursed Armour
    - Weapons
 - Normal Staff
- Two Handed Sword
- Special Attack Weapon
- Cursed Weapon
- Talkin Weapon
      - Lights
 - A Match
- A Torch
- A Lantern
    - Bags
 - A Normal Bag
- A Backpack (wearable)
- An Expanding Bag
    - Misc Objects
 - A Leaf
- A Sea Shell
- A Key
- A Snowball
      
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// Petrarch
#include 
inherit OBJECT;
void create() {
::create();
    set_name("leaf");
    set_short("a beautiful leaf");
    set_long("The leaf is very large and perfectly formed.  The veins are clearly "
	"visible as well, making it a perfect specimum.");
    set_id(({"leaf", "beautiful leaf"}));
    set_mass(1);
    set_value(5);
    set_material(({"organic"}));
}
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