Merentha Website
- Overview
 - About LPC Coding
- Header Files
- The Problem Sets
    - Rooms
 - Normal Rooms
- Monster Rooms
- Search Rooms
- Exit Rooms
- Door Rooms
      - Monsters
 - Normal Monster
- Random/Emote Monster
- Patrol/Talking Monster
- Skills/Interactive Monster
     - Armour
 - A Vest
- A Ring
- Cursed Armour
    - Weapons
 - Normal Staff
- Two Handed Sword
- Special Attack Weapon
- Cursed Weapon
- Talkin Weapon
      - Lights
 - A Match
- A Torch
- A Lantern
    - Bags
 - A Normal Bag
- A Backpack (wearable)
- An Expanding Bag
    - Misc Objects
 - A Leaf
- A Sea Shell
- A Key
- A Snowball
      
   | 
  
// Petrarch
#include 
inherit WEAPON;
void create() {
::create();
    set_name("sword");
    set_short("a rather large two-handed sword");
    set_long("The sword is rather large and extreamly heavy.  You would "
	"need to use two handed to use it.");
    set_id(({"sword", "two handed sword", "two-handed sword"}));
    set_mass(22);
    set_value(180);
    set_type("blade");
    set_hands(2);
    set_wc(12);          // Weapon Class 12 2-handed, a mid's weapon
    set_ac(2);           // Armour Class 2, protects hands a lot
    set_material(({"metal","steel"}));
}
   |